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Wiki / Eden systems

Damage & boss HP

Damage, monster HP and boss HP on Eden are the GMS values, plus a Final Damage buff that grows with your level. The big bosses' HP, and what to do when your damage feels low.

On this page 3 sections

Damage on Eden works exactly like GMS. Your game calculates every hit from your stats, attack, %damage, boss damage, ignore defense and skills, and the server applies it as is. Monster HP and boss HP are the GMS values too, with no extra multipliers on top.

Final Damage buff#

Every character carries a permanent Final Damage buff that grows with your level, like the GMS server buff. It's always on, comes back after death and map changes, and goes up by itself the moment you reach the next tier.

Level Final Damage
1 to 99 +30%
100 to 149 +40%
150 to 199 +50%
200 to 249 +60%
250 to 299 +65%
300 +70%

From 14 to 16 October 2026 there was no buff at all. Before that, Eden gave everyone a flat +100% Final Damage, doubled monster HP and made bosses ignore 30% of every hit. Monster and boss HP stay at the GMS values.

Boss HP#

A few of the big ones, so you know what you're up against:

Boss HP
Arkarium (Easy / Normal) 2.1 billion / 12.6 billion
Chaos Root Abyss (Pierre / Von Bon / Crimson Queen / Vellum) 80 / 100 / 140 / 200 billion
Magnus (Normal / Hard) 6 billion / 120 billion
Cygnus (Easy / Normal) 10.5 billion / 63 billion
Damien (Normal / Hard) 1.2 trillion / 36 trillion
Lucid 24 trillion (two phases of 12 trillion)
Will (Normal / Hard) 25.2 trillion / 126 trillion
Gloom (Normal / Chaos) 26 trillion / 114.6 trillion
Verus Hilla 176 trillion

See Bossing for the full lineup and entry levels.

"My damage seems low"#

Your damage comes from your stats, attack, %damage, boss damage, ignore defense and your skills, the same way as GMS. The biggest single lever is usually weapon attack, from better weapons, scrolling and potential. The Gear progression explains how to raise it. Type @check to see your stats.

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