Training guide (Lv. 10 – 285+)
Where to level at every stage, with monster levels taken from Eden's own map data and links to the best maps.
On this page 8 sections
The level ranges below come from Eden's own map and monster data: the middle 80% of monster levels in each region. Click a level range to open the training-spot finder, which ranks the best maps for your exact level by EXP per clear.
The route#
| Your level | Region | Monster levels | Best maps |
|---|---|---|---|
| 10 – 30 | Victoria Island (Henesys, Ellinia, Perion, Kerning City) | 10 – 35 | Lv. 20 |
| 30 – 50 | Gold Beach, Kerning Square area | 35 – 45 | Lv. 38 |
| 50 – 70 | Riena Strait, Ariant | 50 – 60 | Lv. 55 |
| 70 – 95 | Orbis, Aqua Road, El Nath, Omega Sector | 71 – 80 | Lv. 78 |
| 90 – 110 | Eos Tower, Ellin Forest, Heliseum, Leafre | 93 – 107 | Lv. 100 |
| 110 – 145 | Ludibrium Clocktower, Minar Forest, Mu Lung, Herb Town | 109 – 140 | Lv. 125 |
| 140 – 165 | Kerning Tower, Commerci, Magatia, Stone Colossus, Dragon Nest | 145 – 163 | Lv. 155 |
| 165 – 200 | Temple of Time, Twilight Perion, Fox Valley | 164 – 197 | Lv. 180 |
| 200 – 210 | Vanishing Journey (Reverse City) | 205 – 211 | Lv. 207 |
| 210 – 220 | Chu Chu Island (Yum Yum Island) | 214 – 220 | Lv. 216 |
| 220 – 230 | Lachelein | 221 – 229 | Lv. 224 |
| 230 – 240 | Arcana | 231 – 239 | Lv. 236 |
| 236 – 245 | Morass | 236 – 245 | Lv. 241 |
| 241 – 250 | Esfera | 241 – 250 | Lv. 246 |
| 250 – 255 | Moonbridge | 250 – 254 | Lv. 252 |
| 255 – 260 | Labyrinth of Suffering | 255 – 259 | Lv. 257 |
| 260 – 265 | Limina | 260 – 264 | Lv. 262 |
| 264 – 270 | Cernium | 264 – 268 | Lv. 266 |
| 270 – 275 | Hotel Arcus, Odium | 270+ | Lv. 272 |
| 275 – 280 | Shangri-La | 275+ | Region daily |
| 280 – 285 | Arteria | 280+ | Region daily |
| 285+ | Carcion | 285+ | Region daily |
Arcane River (200+) has its own rules, covered in Arcane River & symbols.
Picking a map#
- Stay within a few levels of the monsters. Monsters far below you give much less EXP, and monsters far above you are hard to hit.
- Prefer quiet, burning maps. A fully burning map gives +100% bonus EXP. Moving one map over when yours burns down is often worth it. See Rates, burning maps & NX.
- Flat maps are faster for most classes, and they suit Auto Battle (@ac) too.
- Watch for runes. Use them when they appear. An unused rune curses the map's EXP.
Speeding things up#
- Do your class's job advancement quests as soon as they appear (30, 60, 100, 200).
- Early story quests in each region give big EXP for little time, and quest EXP is the same as GMS.
- Party up. Party play adds bonus EXP, and some maps are much faster with two.
- Use EXP coupons from events. They multiply on top of the server rate.
Leaving your character on Auto Battle (@ac) for 2 h a day adds up, even at 75% rewards. Use it for the hours you'd otherwise be offline.
Job advancements#
Your job quests appear in the light bulb on the left of the screen at 30, 60, 100 and 200. If you are past the level and see nothing, log in again.
- Explorers (Dual Blades included) choose their 2nd job path at their instructor at 30 and bring back 30 Dark Marbles from the test site. At 60 the chief in El Nath sends them to the Holy Stone for the 3rd job.
- Khali, Mo Xuan and Sia Astelle advance through their own story.
- The 5th job quest appears at 200.
The 6th job (260+)#
At level 260, with your 5th job done, the [6th Job] Merged Dimension quest appears.
- Fill the nine stones with hunting EXP, 50 billion each.
- Fight the Collapsing Erdas. They only take hits from the Erda Release skill bar that shows up in the fight (normal attacks count too). Twenty hits bring one down.
- The chain ends with the HEXA Matrix and your class's Origin skill.
Leave a fight mid-way and you can pick it up again from the Barrier.
Sol Erda powers the HEXA Matrix. The gauge fills from monsters no more than 20 levels below you, and bosses of level 190+ drop 3 to 10 Sol Erda Fragments. Two Erda's Request quests start on their own for 6th job characters:
| Quest | Goal | Reward |
|---|---|---|
| Daily | 3,000 monsters in the Grandis Sacred Symbol areas | 600 Sol Erda Energy + 12 Sol Erda Fragments |
| Weekly (once per account, Thursday reset) | 5,000 monsters | 1 Sol Erda or 50 Sol Erda Fragments |
Grandis stories (265+)#
Each Grandis region has a full story that ends with its Sacred Symbol and a title. Play them in order:
| Story | Starts at | Ends with |
|---|---|---|
| Karote | Lv. 265, Hotel Arcus 2F or the Unending Tower | Leads to Kalos |
| Odium | Lv. 270, Claudine in the Secret Plaza | Sacred Symbol: Odium, |
| Shangri-La | Lv. 275, on entering Shangri-La | Sacred Symbol: Shangri-La, |
| Arteria | Lv. 280, Master Tai Yu | Sacred Symbol: Arteria, |
| Carcion | Lv. 285 | Sacred Symbol: Carcion, |
Each region's daily gives more symbol EXP: Syasya (Odium), Master Tai Yu (Shangri-La), Neinheart (Arteria) and Duhan (Carcion). They ask for 500 monsters, 300 once you finish Arteria's story and 100 once you finish Carcion's.
The Legion Artifact#
Once your Legion is open, take [Legion] Artifact of Mysterious Power from Dame Appropriation. The artifact gains EXP from weekly attendance, hunting monsters near your level and defeating bosses. Its nine crystals each carry three stats (All Stats, ATT, Boss Damage, Ignore Defense, Meso, Item Drop and more) and power up every character on the account. Crystals last 30 days; extend them with Artifact Points.
The [Legion] Weekly Dragon Extermination quest pays 200 Legion Coins once per account each week (Thursday reset).
Legion Champions#
[Legion] Champion's Path at Dame Appropriation sends you to Sir Hamselot and opens the Champion window. You get 2 Champion slots, and a 3rd once a Champion reaches Rank B. Rank-up trials are solo clears of Hard Lotus, Hard Verus Hilla, Black Mage, Seren and Kalos, within the time limit. The Champion Insignia stats grow with your Champions' ranks and apply to the whole account.
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