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Training guide (Lv. 10 – 285+)

Where to level at every stage, with monster levels taken from Eden's own map data and links to the best maps.

On this page 8 sections

The level ranges below come from Eden's own map and monster data: the middle 80% of monster levels in each region. Click a level range to open the training-spot finder, which ranks the best maps for your exact level by EXP per clear.

The route#

Your level Region Monster levels Best maps
10 – 30 Victoria Island (Henesys, Ellinia, Perion, Kerning City) 10 – 35 Lv. 20
30 – 50 Gold Beach, Kerning Square area 35 – 45 Lv. 38
50 – 70 Riena Strait, Ariant 50 – 60 Lv. 55
70 – 95 Orbis, Aqua Road, El Nath, Omega Sector 71 – 80 Lv. 78
90 – 110 Eos Tower, Ellin Forest, Heliseum, Leafre 93 – 107 Lv. 100
110 – 145 Ludibrium Clocktower, Minar Forest, Mu Lung, Herb Town 109 – 140 Lv. 125
140 – 165 Kerning Tower, Commerci, Magatia, Stone Colossus, Dragon Nest 145 – 163 Lv. 155
165 – 200 Temple of Time, Twilight Perion, Fox Valley 164 – 197 Lv. 180
200 – 210 Vanishing Journey (Reverse City) 205 – 211 Lv. 207
210 – 220 Chu Chu Island (Yum Yum Island) 214 – 220 Lv. 216
220 – 230 Lachelein 221 – 229 Lv. 224
230 – 240 Arcana 231 – 239 Lv. 236
236 – 245 Morass 236 – 245 Lv. 241
241 – 250 Esfera 241 – 250 Lv. 246
250 – 255 Moonbridge 250 – 254 Lv. 252
255 – 260 Labyrinth of Suffering 255 – 259 Lv. 257
260 – 265 Limina 260 – 264 Lv. 262
264 – 270 Cernium 264 – 268 Lv. 266
270 – 275 Hotel Arcus, Odium 270+ Lv. 272
275 – 280 Shangri-La 275+ Region daily
280 – 285 Arteria 280+ Region daily
285+ Carcion 285+ Region daily

Arcane River (200+) has its own rules, covered in Arcane River & symbols.

Picking a map#

  • Stay within a few levels of the monsters. Monsters far below you give much less EXP, and monsters far above you are hard to hit.
  • Prefer quiet, burning maps. A fully burning map gives +100% bonus EXP. Moving one map over when yours burns down is often worth it. See Rates, burning maps & NX.
  • Flat maps are faster for most classes, and they suit Auto Battle (@ac) too.
  • Watch for runes. Use them when they appear. An unused rune curses the map's EXP.

Speeding things up#

  • Do your class's job advancement quests as soon as they appear (30, 60, 100, 200).
  • Early story quests in each region give big EXP for little time, and quest EXP is the same as GMS.
  • Party up. Party play adds bonus EXP, and some maps are much faster with two.
  • Use EXP coupons from events. They multiply on top of the server rate.

Leaving your character on Auto Battle (@ac) for 2 h a day adds up, even at 75% rewards. Use it for the hours you'd otherwise be offline.

Job advancements#

Your job quests appear in the light bulb on the left of the screen at 30, 60, 100 and 200. If you are past the level and see nothing, log in again.

  • Explorers (Dual Blades included) choose their 2nd job path at their instructor at 30 and bring back 30 Dark Marbles from the test site. At 60 the chief in El Nath sends them to the Holy Stone for the 3rd job.
  • Khali, Mo Xuan and Sia Astelle advance through their own story.
  • The 5th job quest appears at 200.

The 6th job (260+)#

At level 260, with your 5th job done, the [6th Job] Merged Dimension quest appears.

  1. Fill the nine stones with hunting EXP, 50 billion each.
  2. Fight the Collapsing Erdas. They only take hits from the Erda Release skill bar that shows up in the fight (normal attacks count too). Twenty hits bring one down.
  3. The chain ends with the HEXA Matrix and your class's Origin skill.

Leave a fight mid-way and you can pick it up again from the Barrier.

Sol Erda powers the HEXA Matrix. The gauge fills from monsters no more than 20 levels below you, and bosses of level 190+ drop 3 to 10 Sol Erda Fragments. Two Erda's Request quests start on their own for 6th job characters:

Quest Goal Reward
Daily 3,000 monsters in the Grandis Sacred Symbol areas 600 Sol Erda Energy + 12 Sol Erda Fragments
Weekly (once per account, Thursday reset) 5,000 monsters 1 Sol Erda or 50 Sol Erda Fragments

Grandis stories (265+)#

Each Grandis region has a full story that ends with its Sacred Symbol and a title. Play them in order:

Story Starts at Ends with
Karote Lv. 265, Hotel Arcus 2F or the Unending Tower Leads to Kalos
Odium Lv. 270, Claudine in the Secret Plaza Sacred Symbol: Odium,
Shangri-La Lv. 275, on entering Shangri-La Sacred Symbol: Shangri-La,
Arteria Lv. 280, Master Tai Yu Sacred Symbol: Arteria,
Carcion Lv. 285 Sacred Symbol: Carcion,

Each region's daily gives more symbol EXP: Syasya (Odium), Master Tai Yu (Shangri-La), Neinheart (Arteria) and Duhan (Carcion). They ask for 500 monsters, 300 once you finish Arteria's story and 100 once you finish Carcion's.

The Legion Artifact#

Once your Legion is open, take [Legion] Artifact of Mysterious Power from Dame Appropriation. The artifact gains EXP from weekly attendance, hunting monsters near your level and defeating bosses. Its nine crystals each carry three stats (All Stats, ATT, Boss Damage, Ignore Defense, Meso, Item Drop and more) and power up every character on the account. Crystals last 30 days; extend them with Artifact Points.

The [Legion] Weekly Dragon Extermination quest pays 200 Legion Coins once per account each week (Thursday reset).

Legion Champions#

[Legion] Champion's Path at Dame Appropriation sends you to Sir Hamselot and opens the Champion window. You get 2 Champion slots, and a 3rd once a Champion reaches Rank B. Rank-up trials are solo clears of Hard Lotus, Hard Verus Hilla, Black Mage, Seren and Kalos, within the time limit. The Champion Insignia stats grow with your Champions' ranks and apply to the whole account.

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